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Germanflavor2's Chutes & Ladders modified for emmiazure
This app implements a version of the board game "Chutes & Ladders" modified to a "Save the Princess" type game..
The board has 100 fields or "stones". Fields can either have a prize assigned or are holes.
The game starts at 0. All viewers work together to reach the topmost field.
When a user tips to roll the dice, a number between 1 and 6 is rolled and the counter is moved forward.
If the field has a prize assigned, the tipper or room wins that prize. However if the field is a hole, the counter is moved to zero and tippers have to start over again.
Once tippers reach the last field (or go over it), the game is won.
Prizes (and holes) can be assigned to fields randomly or manually, or you can assign some prizes manually but have the app randomly mix up the others.
This app was originally written by GermanFlavor2 as Chutes and Ladders, and modified by dirtyhed.
How to configure
Set your room topic. Game information is added at the end automatically, do not enter it manually.
(This can be changed once the app is started using /topic , see below. Changing the room topic manually using the CB interface will reset when the game status changes. Use the command!)
Select if Mods can change the room topic or not.
Select a price to roll the dice.
(This can be changed once the app is started using /setcosts , see below)
Choose if viewers can display the board using /board or not. The board will be displayed in a notice like this:
- - - - - - - - - - - - -
- - - - - - - - - - - - -
Start | You | Hole | Finish
Choose if mods can peek at the board to see where prizes are. If looking at the board is disabled for viewers, this setting also enables it for mods only.
Choose if mods can alter the board. This includes resetting the game and moving the counter manually. It also includes using /play to roll the dice.
Choose if mods can change game settings. This includes changing prizes / holes and chaning the costs to roll the dice.
Enter your prizes. Order is irrelevant. Every field you leave blank equals one hole in the board. It is not recommended to leave more than 1/5th of the board as holes, as this will make the game take ages.
If you want fields to have no prize but not be holes either, enter "Nothing", "No prize" or similar.
If correct language is important to you, name the prizes in a way that " was hidden here" forms a correct sentence.
If you want to assign some or all prizes & holes to fixed numbers, do so by entering a number for the prize. Leave it at 0 if you want this prize / hole to be assigned randomly.
Commands
/board [all]
Displays the board to you.
Moderators and the broadcaster can optionally use /board all to display the board to everybody. This works even if the use of /board is disabled for users by themselves.
/peek [] (Broadcaster and Mods only)
If a number is given after the command (like /peek 24), the prize assigned to this field is displayed to the user.
If no number is given, prizes (and holes) for all fields are listed.
/play (Broadcasters and Mods only)
Rolls the dice once. This does exactly the same as if a user tipped to roll the dice.
/reset (Broadcasters and Mods only)
Resets the board. This does exactly the same as if a hole was hit, or if the app was restarted.
/up (Broadcasters and Mods only)
Moves the counter by fields upwards. Prizes as well as holes are ignored.
/down (Broadcasters and Mods only)
Moves the counter by fields backwards. Prizes as well as holes are ignored.
/to (Broadcasters and Mods only)
Moves the counter to field . Prizes as well as holes are ignored.
/setprize [] (Broadcasters and Mods only)
Changes the prize assigned to field . If no prize is given, the field will be turned into a hole.
/setcosts (Broadcasters and Mods only)
Changes the costs to roll the dice to tokens.
/topic (Broadcasters and Mods only)
Changes the room topic to . Game information is added at the end automatically, do not enter it manually.
Changing the room topic manually using the CB interface will reset when the game status changes. Use the command!
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